Adventurers Wanted: A 250-Hour Epic Tabletop Roleplaying Game is a Fringe-long story, created through a roleplaying game. Running for 10 hours a day with a changing cast of players, it's an opportunity to witness a different style of collaborative storytelling.
The back-story sees the players as crew members of the "Spirit of the Horizon", a research ship sent to investigate an island that has appeared overnight. The crew search the island and accidentally awaken an old god; in desperation they read a spell from a tablet they have found and are transported to another world. The players' mission is to get back to their world and to save it from the old god that was awoken. I attended the 110th hour of the game and the players were in the process of casting a spell in search of an enemy called Lokash.
The stage set-up is simple, with the Games Master (GM) flanked on either side by two players. The GM controls the story, narrating the scenarios and the outcomes of events, as well as describing the characters and monsters that the players come across during the adventure. The players decide what their characters are going to do, and roll dice to find out if they are successful in their actions.
The GM at the session I attended was Reece Lord, who capably kept the narrative moving as well as providing wonderfully detailed descriptions of the events and characters along the way. While several of the players did seem to be tired, the boundless enthusiasm expressed along with the high (perhaps suspiciously so) number of critical successes and failures kept the proceedings highly entertaining.
I am an experienced roleplayer, and I had no problem understanding the mechanics involved in telling the story – the game is being played using the fifth edition of Dungeons & Dragons. However, to a non-player, some of the necessary jargon and constant checks may prove difficult to follow. Adding to this, several of the characters were Tieflings, a race of creature created in the D&D universe that would be unknown to a non-player; it would perhaps have been better if the game used a less complicated system, and stuck to character races that would be known and understood by a general audience.
Adventurers Wanted is a truly interactive experience, as each session is streamed live on Twitch and there is a running commentary on Twitter. Also, you can pay to be one of the players in one or more of the sessions, and in general you can become far more invested in the story than you would a normal Fringe show. It is an ambitious project that will appeal to roleplayers, but whether or not it can entice non-players remains to be seen.